Testing of Mobile Applications

Saturday, April 14, 2012

By Jason L. Beanster


The planet today is going to witness the boom of Cell arena. From quality cell phones to Smartphones mobile handsets are entering in to market like never ever before.

Based on Gartner 428 Million Mobile Communication Tools Sold Worldwide in First Quarter 2011, a 19 Percent Increase Year-on-Year. Corporations, Carriers Platforms are coming up with their unique mobile application stores of free and paid for application.

From mobile games to business applications and from fun to LBS applications mobile application stores are having applications from all horizons. Over 300,000 mobile apps have already been developed in last three years and apps have been downloaded 10.9 billion times. But using the opportunities inside this market our competitors are also getting more difficult and faster. Just to squeeze in a fact that one in four mobile apps once got are never used again. So there is not any doubt that in order to survive in this target market Mobile Builders need to produce good Ideas with Excellent of Mobile applications. Here is where Testing of Mobile Applications comes in the image.

Mobile Application Testing is completely new relating to testing. Raving about the challenges I would like to emphasize that Mobile Application Testing contests are somewhat interrelated but a bit varying as per the Mobile Developers thereafter as for Mobile QAS. However before indulging directly in to Mobile Application checking, we should always be aware that which are the real contests this industry is facing.

A very large number Mobile Handsets: For cellular developers, it is one of the highest challenges they could ever face. In order to develop a mobile application, one needs to be very sure concerning the devices they will be targeting. According to an enquiry 1388.2 million handsets were bought in year 2010. These devices are of various screen sizes, input techniques (QWERTY, touch, normal) with unique hardware performance. Comprehending the idea that testing on every device is not feasible in any respect, the variability in handsets is a wide undertaking for Mobile designers.

Separate Mobile Platforms/OS: You can find different Platforms/OS currently present in the niche. Android, IOS, BREW, BREWMP, Symbian, Windows 7, Blackberry (RIM) and so on. Multiplicity in mobile domains, distinctive OS differences and platform restrictions cause it to be a little bit difficult and challenging for establishing mobile apps thus for testing them. There may be chance of inconsistency in relation to functionality across multiple devices of same platform and each platform can have some limitation.

Unique Mobile Carriers/Manufacturers:-There usually are different cellular carriers that are available and each creator could possibly have some norms in connection with mobile phone application, if the application is coming preinstalled here in the device.




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